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ASYMMETRICAL MILITARY FORCE - A military force that does not attempt to match the size
of that of an adversary, but is designed to exploit the weakness of the larger force. The asymmetrical military force would be small, mobile, elusive, efficient,
inventive and high tech.
ASYMMETRIC ENGAGEMENT - A battle between dissimilar forces. [JCS Pub 1, 1995, pp. Iv-10, iv-11]
ASYMMETRIC WARFARE - (1) Warfare between dissimilar forces.
(2) War between two sides with dissimilar goals.
(3) Warfare in which new technology is used to defeat the superior with the inferior.
(4) Warfare which encompasses anything - strategy, tactics, weapons, personnel - that alters the battlefield to negate one side or the other's advantage.
Notes: (1) Asymmetric warfare has been described as "not fighting fair." There are many "definitions" of asymmetric warfare, as the
forgoing suggests. These descriptions come from the website
www.amsc.belvoir.army.mil.
(2) According to the Defense Advanced Research Project Agency (DARPA), "The most serious asymmetric threat facing the U.S. is terrorism, a threat characterized by
collections of people loosely organized in shadowy networks that are difficult to identify and define." [DARPA's Total Information Awareness Office (IAO) Vision
statement, 2002]
COMMUNICATIONS INTELLIGENCE (COMINT) - Technical and intelligence information derived
from foreign communications by other than the intended recipients.
Note: COMINT is encompassed under SIGNALS INTELLIGENCE (SIGINT).
CYBERSPACE - (1) The notional environment in which digitized information is communicated over computer networks.
(2) The space of VIRTUAL REALITY.
(3) The global information environment.
(4) The interdependent network of information technology infrastructures and includes the Internet, telecommunications networks, computer systems and embedded
processors and controllers in critical industries. [National Security Policy Directive 54]
CYBERWAR - Conducting, or preparing to conduct, military operations according to information related
principles. It means disrupting, if not destroying, information and communications systems, broadly defined to include even military culture, on which
an adversary relies in order to know itself - who it is; what it can do; when it can do it; why it is fighting; and which threats to counter first. It means
trying to know everything about the adversary while keeping the adversary from knowing much about oneself... turning the balance of information and knowledge
in one's favor, especially if the balance of forces is not... using knowledge so that less capital and labor may have to be expended. See also INFORMATION WARFARE
Note: The focus of cyber warfare is on using CYBERSPACE (by operating within or through it) to attack personnel, facilities or equipment with the
intent of degrading, neutralizing or destroying enemy combat capability, while protecting our own.
ELECTRONIC WARFARE (EW) - (1) Military action involving the use of electromagnetic
energy to determine, exploit, reduce or prevent hostile use of the electromagnetic spectrum and action which retains friendly use of the electromagnetic
spectrum. Also called EW. There are three divisions within electronic warfare - (a) Electronic Countermeasures, (b) Electronic Counter-Countermeasures
and (c) Electronic Warfare Support Measures.
(2) Any military action involving the use of electromagnetic and directed energy to control the electromagnetic spectrum or to attack the enemy. The three
major subdivisions within electronic warfare are electronic attack, electronic protection and electronic warfare support - (a)Electronic Attack (EA).
That division of electronic warfare involving the use of electromagnetic or directed energy to attack personnel, facilities or equipment with the intent
of degrading, neutralizing or destroying enemy combat capability. Electronic Attack includes 1) Actions taken to prevent or reduce an enemy's effective use
of the electromagnetic spectrum, such as jamming and electromagnetic deception; and 2) Employment of weapons that use either electromagnetic or directed energy as their
primary destructive mechanism (laser, RF weapons, particle beams). (b) Electronic Protection (EP). That division of electronic warfare involving actions taken
to protect personnel, facilities and equipment from any effects of friendly or enemy employment of electronic warfare that degrade, neutralize or destroy
friendly combat capability. (c) Electronic Warfare Support (ES). That division of electronic warfare involving actions tasked by or under direct control of
an operational commander to search for, intercept, identify and locate sources of intentional and unintentional radiated electromagnetic energy for the purpose
of immediate threat recognition. Thus, electronic warfare support provides information required for immediate decisions involving electronic warfare operations
and other tactical actions such as threat avoidance, targeting and homing. Electronic warfare support data can be used to produce signals intelligence (SIGINT),
both COMMUNICATIONS INTELLIGENCE (COMINT) and ELECTRONICS INTELLIGENCE (ELINT). [CJCS MOP 6, APPENDIX B].
Notes: (1) Electronic warfare is a part of offensive information operations.
(2) The NAVWAR Joint Warfighting Science and Technology Plan (circa 2000) defines ELECTRONIC WARFARE as "The capability for deceiving, disrupting and
destroying the surveillance and Command and Control (C2) systems as well as the weapons of an enemy's integrated air defense network and the capability
for recognizing attempts by hostile systems to track and engage."
ELECTRONICS INTELLIGENCE (ELINT) - Technical and intelligence information derived
from foreign non-communications electromagnetic radiation emanating from other than nuclear detonations or radioactive sources.
Note: ELINT is encompassed under SIGNALS INTELLIGENCE (SIGINT).
KEYSTROKE MONITORING - Using a hardware of software mechanism to capture user keyboard
strokes and report the stroke sequence to a HACKER.
HACKER - A person who delights in having an intimate understanding of the internal workings of a system -
computers and computer networks in particular. The term is almost universally misused in a pejorative context.
INFORMATION WARFARE (IW) - Actions taken to achieve information superiority by
affecting adversary information, information-based processes, information systems and computer-based networks while defending one's own information,
information-based processes, information systems and computer-based networks. The critical aspects of IW are Information Denial, Information Distortion
and Protection. See also CYBERWAR.
Notes: (1) Manipulative, disruptive or destructive actions taken covertly or overtly during peacetime, crisis
or war against societal, political, economic, industrial or military electronic information systems. The purpose is to achieve informational advantage
over an adversary and to influence behavior, deter or end conflict or, that failing, to win a war quickly and decisively, with minimal expenditure of
capital, resources and personnel and with minimum casualties on either side. Information Warfare includes actions taken to preserve the integrity of one's
own information systems from exploitation, corruption or destruction while at the same time exploiting, corrupting or destroying an adversary's information
systems and in the process achieving an information advantage in the application of force.
(2) Information Warfare entails collecting, processing and acting upon information faster that the adversary. Information warfare includes False Force Presentation (FFP).
(3) The following are forms of information warfare - Command and Control Warfare (formerly C3CM), Intelligence-Based Warfare (IBW), Electronic
Warfare (EW), Psychological Warfare (PSYW), Hacker Warfare, Economic Information Warfare (EIW) and CYBERWAR.
NAVIGATION WARFARE (NAVWAR) - A subset of ELECTRONIC WARFARE (EW), NAVWAR is an environment
in which
- friendly forces maintain their ability to use satellite navigation
- satellite navigation is denied to hostile users
- there is no effect upon civilian applications
SIGNALS INTELLIGENCE (SIGINT) - A category of intelligence information comprising either
individually or in combination all COMMUNICATIONS INTELLIGENCE, ELECTRONICS INTELLIGENCE, foreign instrumentation and SIGNALS INTELLIGENCE
Note: SIGINT signals include the following
| Radar |
Pulsed RF, Stacked Beam, Log Swept |
| Communications |
Frequency Shift Keying (FSK), Modem Signals, Machine-to-Machine Interchanges |
| Sonar |
Passive, Active, Higher Frequency Mine Detection Applications |
SMART POWER - An integrated national security strategy that synchronizes both hard and soft power appropriate for the
specifics of each situation, and that adjusts as the particular threat evolves.
SOFT POWER - The ability to shape the preferences of others and get others to want the outcomes you want.
UNMANNED AIR VEHICLE (UAV) - An air vehicle having no onboard pilot, capable of
receiving continuous or intermittent commands from a human operator at a distance. The vehicle is normally designed to be recoverable.
VIRTUAL ENVIRONMENT (VE) - A computer generated, three-dimensional representation of a
setting, which unlike VIRTUAL REALITY, need only suggest a real or imagined space and does not have photorealism and a sense of total immersion a primary goal.
VIRTUAL REALITY (VR) - A combination of technologies whose interfaces with the human user
can so dominate the senses that the person intuitively interacts with the immersive and dynamic computer generated environment. Contrast with VIRTUAL ENVIRONMENT.
Note: Virtual reality provides a full immersion of the users in an interactive computer generated environment.
VIRUS - With respect to computers, a computer program file capable of attaching to disks or other files
and replicating itself repeatedly, typically without user knowledge or permission. Some viruses attach to files so when the infected file executes the
virus also executes. Other viruses sit in a computer's memory and infect files as the computer opens, modifies or creates the files. Some viruses display
symptoms and some viruses damage files and computer systems, but neither symptoms nor damage is essential in the definition of a virus. A non-damaging virus
is still a virus.
YELLOW CAKE - Uranium ore purified into a uranium oxide concentrate (U3O8).
Yellow cake may be sintered (formed into a fused mass by heating without melting ) and made into fuel pellets. Yellow cake may be further refined to produce
enriched uranium.
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